Research Topics

Six interconnected domains driving our scientific programme.

01

Brain–Exercise Interaction

We investigate how acute and chronic physical exercise modulates cortical excitability, neural oscillations, and executive function. Using EEG and fNIRS during and after exercise bouts, we map how different exercise intensities and modalities differentially shape brain activity patterns, with implications for clinical rehabilitation and performance optimisation.

EEG fNIRS Executive Function Cortical Excitability

02

EEG Signal Processing

Our laboratory develops and validates pipelines for robust artefact removal, source separation (ICA, dipole fitting), and time-frequency analysis of EEG recordings. We release processing scripts openly via GitHub to support reproducibility across research groups worldwide.

ICA Time-Frequency Analysis Artefact Rejection Open Source

03

Neuroplasticity

We study long-term structural and functional brain reorganisation in athletes, musicians, rehabilitation patients, and healthy ageing adults. Longitudinal EEG and behavioural measures reveal how learning and practice reshape neural circuits over weeks to years.

Longitudinal Learning Rehabilitation Ageing

04

Motor Control & Coordination

Combining EEG with motion capture and EMG, we decode the neural control of voluntary movement, inter-limb coordination, and dual-task performance. This work informs both sports coaching and neurorehabilitation after stroke or TBI.

Motion Capture EMG Stroke Rehab Dual-Task

05

Cognitive Neuroscience in Sports

Elite athletes demonstrate superior anticipation, attention, and decision-making. We quantify these advantages using ERP markers (P300, N200, CNV) and link them to sport-specific training histories, aiming to translate findings into evidence-based brain training protocols.

ERP P300 Decision-Making Elite Athletes

06

Virtual Reality & Brain Function

We integrate EEG with head-mounted VR displays to study presence, spatial cognition, and multisensory integration in controlled, ecologically valid environments. VR also serves as a therapeutic platform for phobia treatment and motor rehabilitation.

VR Presence Spatial Cognition Multisensory